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Empire in Arms

Game of Napoleonic Diplomacy and Warfare

Avalon Hill 1986 - #864

From the Box:

Empires in Arms is a game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. You, as a player, are the absolute monarch of a major European power (Austria, France, Great Britain, Prussia, Russia, Spain or Turkey) and guide that nation through the maze of conflicting interests and ambitions that characterized Napoleonic Europe. Each major power has its own individual economic, military and geographic advantages and disadvantages. Players negotiate alliances, dictate peace treaties, administer conquests and conduct warfare on land and sea by maneuvering corps and fleets in the constant struggle of survival and prestige.

Numerous Scenarios: These vary in size and length from the four-turn, two-player 1805 Scenario to the 132 Turn, seven-player Grand Campaign Game (1805-1815).
Great Military Leaders: Napoleon of France, Nelson of Great Britain, Blucher of Prussia, Prince Charles of Austria and many, many more.
Uncontrolled Major Powers: Rules that allow the realistic use of extra major powers in campaign games when less than seven players are available.
Unique Combat Systems: Land combat takes into account the effects of leadership, grand-tactics and the numbers, morale and types of troops present. Sieges include stormings and sorties. Sea commanders try to hold the "wind-gauge". Massed shore batteries protect harbors from blockading enemy fleets.
Economic System: Money and manpower availability from home provinces and conquests determine recruiting and national strength.

      Game Parts:
    • 1008 Die-Cut Counters
    • Two 25" by 35" Mapboard Panels
    • 1 Rulebook
    • 2 Dice
    • Numerous Assorted Reference Cards

Box Front

Bag of Counters

Two Maps

Counter Tray

Minor Countries National Card and Status Card

France and Austria Cards

Great Britain and Prussia Cards

Turkey and Russia Cards

Sequence of Play Sheets

Rulebook and Spain Card